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 <title>Stéphane R. Richard - zanshine</title>
 <link href="http://www.zanshine.comatom.xml" rel="self"/>
 <link href="http://www.zanshine.com"/>
 <updated>2012-01-26T12:18:04+01:00</updated>
 <id>http://www.zanshine.com</id>
 <author>
   <name>Stéphane R. Richard</name>
   <email>blog@zanshine.com</email>
 </author>

 
 <entry>
   <title>The Butcher</title>
   <link href="http://www.zanshine.com/blog/stephane-richard/artwork/2012-01-24/the_butcher"/>
   <updated>2012-01-24T00:00:00+01:00</updated>
   <id>http://www.zanshine.com//blog/stephane-richard/artwork/2012-01-24/the_butcher</id>
   <content type="html">&lt;img alt='The Butcher' class='artwork' src='/images/large/the_butcher.jpg' title='The Butcher' /&gt;
&lt;p&gt;The Butcher, the imaginary portrait of a serial killer. Done with Blender, Zbrush and Maya 2012 in conjunction with Mental Ray.&lt;/p&gt;

&lt;p&gt;I&amp;#8217;ve started from a loose polymodeled head done witch blender some weeks ago. I then did the sculpt in ZBrush, pushing the details not too far (7 millions polys) because I wanted to spent time experimenting with maya fast mi_sss shader.&lt;/p&gt;

&lt;p&gt;I did a lot of different maps, almost 10 for the head itself (scattering layers and specularity), and some few others for the eyes, the teeth and the shirt. I&amp;#8217;ve displaced the base mesh from level 2 to 5 (exporting the base mesh at level 2) and then applied a normal map for the high frequency details (subdivisions 5 to 7).&lt;/p&gt;

&lt;p&gt;The lighting use 2 portal lights as main direct illumination sources. I&amp;#8217;ve also used final gather with an image based environment node and eventually global illumination.&lt;/p&gt;

&lt;p&gt;Finally, I did the compositing and some overpainting in photoshop.&lt;/p&gt;</content>
 </entry>
 
 <entry>
   <title>Sea creature concept art</title>
   <link href="http://www.zanshine.com/blog/stephane-richard/artwork/2011-11-28/sea-creature-concept-art"/>
   <updated>2011-11-28T00:00:00+01:00</updated>
   <id>http://www.zanshine.com//blog/stephane-richard/artwork/2011-11-28/sea-creature-concept-art</id>
   <content type="html">&lt;img alt='Sea creature concept art' class='artwork' src='/images/large/sea_creature_2K.png' title='Sea creature concept art' /&gt;</content>
 </entry>
 
 <entry>
   <title>The space turtle concept art</title>
   <link href="http://www.zanshine.com/blog/stephane-richard/artwork/2011-11-09/space-turtle-concept-art"/>
   <updated>2011-11-09T00:00:00+01:00</updated>
   <id>http://www.zanshine.com//blog/stephane-richard/artwork/2011-11-09/space-turtle-concept-art</id>
   <content type="html">&lt;p&gt;Sketched in Zbrush, painted in photoshop. Done in 6 hours.&lt;/p&gt;
&lt;img alt='The space turtle concept art' class='artwork' src='/images/large/space_turtle_croped.png' title='The space turtle concept art' /&gt;</content>
 </entry>
 
 <entry>
   <title>Better late than never</title>
   <link href="http://www.zanshine.com/blog/stephane-richard/2011-10-06/better-late-than-never"/>
   <updated>2011-10-06T00:00:00+02:00</updated>
   <id>http://www.zanshine.com//blog/stephane-richard/2011-10-06/better-late-than-never</id>
   <content type="html">&lt;p&gt;For many years I&amp;#8217;ve tried to maintain a blog. Difficult thing, given the devouring passions that I live with, and unfortunately, writing is not among them.&lt;/p&gt;

&lt;p&gt;But I felt the need to present them all in one place, so I&amp;#8217;ll try to do it in this blog.&lt;/p&gt;</content>
 </entry>
 
 <entry>
   <title>Cutting edge gimp in latest ubuntu</title>
   <link href="http://www.zanshine.com/blog/stephane-richard/software/2011-10-05/cutting-edge-gimp-in-latest-ubuntu"/>
   <updated>2011-10-05T00:00:00+02:00</updated>
   <id>http://www.zanshine.com//blog/stephane-richard/software/2011-10-05/cutting-edge-gimp-in-latest-ubuntu</id>
   <content type="html">&lt;p&gt;If you want to run the latest development version of gimp (2.7.x) in ubuntu 11.10, here&amp;#8217;s how to achieve that in a few command lines.&lt;/p&gt;

&lt;p&gt;Note that the following has been tested successfully on Ubuntu 11.x freshly installed and updated systems.&lt;/p&gt;

&lt;p&gt;You will not be able to compile the current 2.7 gimp snapshot on lucid, as it requires a higher version of glibc than the one included by the distribution. It&amp;#8217;s still possible to compile it on lucid, but if you know how to do that, you don&amp;#8217;t need me anymore :)&lt;/p&gt;

&lt;p&gt;So, I&amp;#8217;ve written a little bash script to automate the process of compiling the gimp&amp;#8217;s latest development version and its dependencies, which should work fine on a fresh Oneiric install.&lt;/p&gt;

&lt;p&gt;Just download the script or clone the git repository, configure if necessary, and execute.&lt;/p&gt;

&lt;p&gt;If you don&amp;#8217;t have the git command, you may install it. That will help you in keeping the script up to date:&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;sudo aptitude install git-core&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;Then:&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;git clone git://github.com/zanshine/gimp-razor.git
cd gimp-razor
./gimp-razor&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;Alternatively, if you don&amp;#8217;t want to use git, you can download the script (&lt;a href='https://raw.github.com/zanshine/gimp-razor/master/gimp-razor'&gt;https://raw.github.com/zanshine/gimp-razor/master/gimp-razor)&lt;/a&gt;, make it executable and run:&lt;/p&gt;

&lt;pre&gt;&lt;code&gt;wget https://raw.github.com/zanshine/gimp-razor/master/gimp-razor
chmod u+x gimp-razor
./gimp-razor&lt;/code&gt;&lt;/pre&gt;

&lt;p&gt;That&amp;#8217;s it!&lt;/p&gt;

&lt;p&gt;Out of the box, this script will retrieve the latest gimp sources and it&amp;#8217;s unmet dependencies on ubuntu 11.10, wich are gegl and babl.&lt;/p&gt;

&lt;p&gt;It will compile gimp under &lt;code&gt;~/opt/gimp/build_$build_id&lt;/code&gt;, where $build_id is a simple timestamp. So you&amp;#8217;ll be able to make nightly builds if you want, without breaking the old ones. At the end of the process, your newly cutting edge gimp will be launched.&lt;/p&gt;

&lt;p&gt;Please, report any issues you have with the script, and I&amp;#8217;ll try to solve them quickly.&lt;/p&gt;</content>
 </entry>
 
 
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